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Friday 6 March 2015

Animation


Animation is the process of creating motion and shape change[Note 1] illusion by means of the rapid display of a sequence of static images that minimally differ from each other. The illusion—as in motion pictures in general—is thought to rely on thephi phenomenonAnimators are artists who specialize in the creation of animation.
Animations can be recorded on either analogue media, such as a flip bookmotion picture film, video tape, or on digital media, including formats such as animated GIFFlash animation or digital video. To display animation, a digital camera, computer, or projector are used along with new technologies that are produced.
Animation creation methods include the traditional animation creation method and those involving stop motion animation of two and three-dimensional objects, such as paper cutoutspuppets and clay figures. Images are displayed in a rapid succession, usually 24, 25, 30, or 60 frames per second.

History


Early examples of attempts to capture the phenomenon of motion into a still drawing can be found in paleolithic cave paintings, where animals are often depicted with multiple legs in superimposed positions, clearly attempting to convey the perception of motion. [2]
An earthen goblet discovered at the site of the 5,200-year-old Burnt City in southeastern Iran, depicts what could possibly be the world’s oldest example of animation. The artifact bears five sequential images depicting a Persian Desert Ibex jumping up to eat the leaves of a tree.[3]
Ancient Chinese records contain several mentions of devices that were said to "give an impression of movement" to human or animal figures,[4] but these accounts are unclear and may only refer to the actual movement of the figures through space.[5]
In the 19th century, the phenakistoscope (1832), zoetrope (1834) and praxinoscope (1877), as well as the common flip book, were early animation devices that produced an illusion of movement from a series of sequential drawings, but animation did not develop further until the advent of motion picture film and cinematography in the 1890s.
The cinématographe was a projector, printer, and camera in one machine that allowed moving pictures to be shown successfully on a screen which was invented by history's earliest film makers, Auguste and Louis Lumière, in 1894.[6] The first animated projection (screening) was created in France, by Charles-Émile Reynaud, who was a French science teacher. Reynaud created thePraxinoscope in 1877 and the Théâtre Optique in December 1888. On 28 October 1892, he projected the first animation in public,Pauvre Pierrot, at the Musée Grévin in Paris. This film is also notable as the first known instance of film perforations being used. His films were not photographed, but drawn directly onto the transparent strip. In 1900, more than 500,000 people had attended these screenings.
A projecting praxinoscope, 1882, here shown superimposing an animated figure on a separately projected background scene
The first film that was recorded on standard picture film and included animated sequences was the 1900 Enchanted Drawing,[7]which was followed by the first entirely animated film - the 1906 Humorous Phases of Funny Faces by J. Stuart Blackton,[8] who, because of that, is considered the father of American animation.
The first animated film created by using what came to be known astraditional (hand-drawn) animation - the 1908 Fantasmagorie by Émile Cohl
File:Charlie in Turkey Pat Sullivan Keen Cartoon Corporation 1916 685703 FLM11263.ogv
Charlie in Turkey (1916), an animated film by Pat Sullivan for Keen Cartoon Corporation.
In Europe, the French artist, Émile Cohl, created the first animated film using what came to be known as traditional animationcreation methods - the 1908 Fantasmagorie.[9] The film largely consisted of a stick figure moving about and encountering all manner of morphing objects, such as a wine bottle that transforms into a flower. There were also sections of live action in which the animator’s hands would enter the scene. The film was created by drawing each frame on paper and then shooting each frame ontonegative film, which gave the picture a blackboard look.
The author of the first puppet-animated film (The Beautiful Lukanida (1912)) was the Russian-born (ethnically Polish) director Wladyslaw Starewicz, known as Ladislas Starevich.[citation needed]
The more detailed hand-drawn animations, requiring a team of animators drawing each frame manually with detailed backgrounds and characters, were those directed by Winsor McCay, a successful newspaper cartoonist, including the 1911 Little Nemo, the 1914 Gertie the Dinosaur, and the 1918 The Sinking of the Lusitania.[10]
During the 1910s, the production of animated short films, typically referred to as "cartoons", became an industry of its own and cartoon shorts were produced for showing in movie theaters. The most successful producer at the time was John Randolph Bray, who, along with animator Earl Hurd, patented the cel animation process which dominated the animation industry for the rest of the decade.
El Apóstol (Spanish: "The Apostle") was a 1917 Argentine animated film utilizing cutout animation, and the world's first animated feature film.[11] Unfortunately, a fire that destroyed producer Frederico Valle's film studio incinerated the only known copy of El Apóstol, and it is now considered a lost film.
Computer animation has become popular since Toy Story (1995), the first feature-length animated film completely made using this technique.
In 2008, the animation market was worth US$68.4 billion.[12] Animation as an art and industry continues to thrive as of the mid-2010s, because well-made animated projects can find audiences across borders and in all four quadrants. Animated feature-length films returned the highest gross margins (around 52%) of all film genres in the 2004-2013 timeframe.